Friday, 24 May 2013

Retrospect: Developments of film production

Environment

One of the biggest problems with the development was the incomplete environment models for the film. In order to deal with this issues the environments have been drawn out by hand. However, in a 52 shot film this would have proved an incredibly difficult task. I looked back in to the storyboard and managed to narrow the backgrounds down to 18 drawings with each of the 52 shots included in these drawings. This means that some shots use the same background drawings.
This is very similar to another short film entitled The Cathedral which uses minimal amounts of modelling on the environment, the rest is complete hand drawn.
The majority of this scene was drawn in Photoshop. My film uses the same technique. Basic models were used for the characters to interact with and details were added later.
This unfortunately greatly limited the camera movement of the film, no tilts could be used, only pans and zooms. The zooms were actually used to differentiate shots that used the same backgrounds, shots were rendered at different zoom levels on the same background so that they appeared to be different shots.

Rose

Quite early in development I was experiencing problems with Rose's dress whenever she was animated moving quickly, particularly running. As Rose spends a lot of the film running this was a terrible problem. I looked back at Rose's design and decided that she might actually need something more practical. However, I didn't want to get rid of Rose's dress as I still wanted her to seem quite feminine. I instantly knew the style I wanted to go for:
Alice is the leading character of the Resident Evil film series. In her first appearance she had a very feminine look, however her legs were not restricted. This doesn't restrict the character's movement in the many dangerous situations she is faced with

Rose's dress has now been redesigned to barely cover her legs, but is still quite long and effeminate. The design of the dress is essentially the same but is now asymmetrical. The removal of Rose's shawl was another technical issue, simply to save time rendering cloth. 


No comments:

Post a Comment